FILE // ABOUT-ME OTACONSKEEP // ORIGIN
Antonio G. Garcia

Origin // Antonio G. Garcia

About Me

From a childhood obsession with science fiction to building the AI system I always wanted.

github.com/Otaconskeep · LinkedIn

Origin

I started playing Metal Gear on the NES in 1993. Around the same time I was watching Escape from New York, Blade Runner, The Matrix, and anything else with that dark, noir, science-fiction future.

Computers talking back. Artificial intelligence. HUDs. Terminals. Machines with personalities. Cyberdecks.

I always wanted my own. Most of that was fiction then. The idea never left.

My background is engineering, not “software engineer first.” Programming (VBA, Python, C) was a tool. Around 2018 I got serious about ML and AI: XGBoost, TensorFlow, predictive maintenance: and AI stopped being something I only saw in games.

Building the thing I always wanted

OtaconsKeep is roughly three years of building, breaking, and rebuilding around one question:

What would the computer I always wanted look like if I could build it today?

Not another chatbot. A system: agents with roles and personalities, persistent memory, voice, automation, tools: something meaningful on the other end of the Codec.

That became OtaconsKeep: local models, memory, routing, home-lab infrastructure, and agents that work together. I don’t just want impressive demos. I want to know it works: then prove it. The how lives in Engineering. This page is the why.

Why make it public?

For a long time this was only my Keep. Then I realized other people might want their Keep: their agents, hardware, and automations: not a clone of mine.

So I turned it into something people can install. I’m documenting the broken installers and failed experiments too. That’s part of building it.

Still building the cyberdeck

Consumer GPUs, open source, and a home lab can now do things that seemed ridiculous when I was a kid.

More than thirty years after that NES, I’m still chasing the same idea.

I still want my cyberdeck. The difference is that now I can actually build it.

Welcome to the Keep.

Inspiration & Attribution

OtaconsKeep is an independent project inspired by science fiction, games, computing, AI, and systems engineering. References to Metal Gear, Otacon, and related properties are personal inspiration only. OtaconsKeep is not affiliated with or endorsed by Konami or those rights holders.